The phone slipped from his grasp, bouncing off the concrete. He’d been composing a vicious takedown of his neighbor's new dog, a yappy, annoying thing. The message went to the neighbor himself, the man who always waved cheerfully and offered him vegetables from his garden. He let out a harsh, guttural sound, something between a growl and a moan.

He paced his small apartment. The walls felt like they were closing in. He felt a need to lash out, to break something, anything. He found himself picking up a cheap ceramic figurine and considered throwing it against the wall but instead put it back. He knew that the neighbor would confront him, expecting an explanation. He felt like he was trapped.

He took a deep breath, trying to regain control. He needed a drink, a very strong drink.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262