The air conditioning in the break room blasted, but Maria was still burning up. She avoided eye contact with the man across from her, the new IT guy, who was humming a cheerful tune. She’d been feeling this way all day.

"Camp Clearwater, that's where I learned to swim," he said, as if it was the most natural thing in the world. He smiled. "Remember the diving board?"

Maria stiffened. Clearwater. The place where she'd almost drowned. She wanted to scream.

She pushed herself away from the table, her chair scraping loudly against the floor. "I have to get back to work," she said, her voice tight and rushed. "Bye." She practically fled the room.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262