He grabbed a crowbar and pried at a knot in the wood of his fence. They had been at war ever since that time they yelled at his dog for barking. Now, this, this *stupid* tree. He’d always suspected it. Always suspected something like this would happen.

He gritted his teeth, the metal squealing in protest. The neighbors had been a constant source of… irritation, to put it mildly. They lived in a mansion, in his opinion, when he wasn't able to even afford a new water heater. He was filled with a particular urge to ruin them.

He knew it wasn't the tree's fault, he told himself. It was the principle of the matter. The way they had always looked down on him. The way they had never bothered to learn his name. The satisfaction in his heart when he saw their property damaged.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262