The aroma of freshly cut wood hung heavy in the air. As he surveyed the wreckage, a slow burn ignited within him. The cleanup crew was already at work, but the damage was undeniable.

He'd tried to be friendly, over the years. A wave, a shared conversation about the weather. But his efforts had always been met with polite, distant indifference. That was the best he could ever hope for.

He took a slow, deep breath, but the air felt too thick. He imagined their reaction when the bill came. The hassle of the repairs. The inconvenience of it all. He thought about how they had never once offered to help him with his own yard work. This… it felt almost like revenge.

He walked over to the edge of the property, and looked toward their house. He almost smirked. Almost.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262