He stared at the fallen tree, a massive, inert thing. He'd lived next to the family for years, and he’d never really liked them. Their perfect facade, the way they seemed to glide through life without a care in the world. He'd always envied them, and resented them.

The tree was a problem, of course. A nuisance. It was also, he realized, an opportunity. A chance to… what? He didn’t know.

He took a step towards the debris, then kicked a piece of wood. The force of the kick surprised him. Something within him felt lighter, less restricted. He kicked another. And another. He felt a fleeting sense of… freedom. He would take his time. He would make them wait. He would make them *feel*.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262