The antique chandelier swayed gently, casting long, distorted shadows across the dining room. Sarah, her jaw clenched tight, watched the flickering light dance across the ceiling. The police report, detailing the gruesome discovery, had transformed her dream home into a haunted house.

She reached for a crystal glass, her fingers trembling. She hurled it across the room. The sound of shattering glass was briefly satisfying, a small act of defiance. The pristine walls, now marred with flecks of glass, seemed to mock her.

She stalked through the house, each room a testament to someone else's misfortune. She felt an overwhelming urge to damage, to defile. The previous owners, their story so tragic, had robbed her of peace.

The thought of them, their life, their death in HER house. It made her want to scream until her lungs burst.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262