The polished wood of the dining table seemed to reflect the darkness inside him. Ben stared at the spot where the police had found the evidence. A family had lived here, now dead. He hated that.

He swept everything off the table: the expensive centerpiece, the pristine placemats, the crystal glasses. He wanted to break something, to obliterate the reminders of the crime. He wanted to break the past.

He grabbed a chair and slammed it against the wall. Wood splintered, paint cracked. He felt nothing but a hollow satisfaction. This house had stolen something. Now he would steal back.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262