The apartment felt cavernous, the silence amplified by the echoing emptiness within him. He sat surrounded by the remnants of their shared virtual life – the framed print of the abstract art he had sent her, the playlist blasting on the speakers. He’d promised to teach her how to play his favourite video game, the one they always talked about. They were going to meet and she didn't show.

He glanced at his phone, the screen stubbornly blank. He imagined the ease with which she had stood him up. A coldness spread through his limbs. The simple task of breathing felt laborious. He reached for the controller, but his hand froze mid-air. The game, once a source of joy, now seemed like a cruel reminder of what he had lost. He dropped it onto the sofa, the plastic thudding softly in the silent room.

Emotion: heartbroken

Cluster: Sadness / Despair
PC1 (Valence): -2.60 Negative
PC2 (Disposition): -1.10

Role in Research

This story is one of 1,000 stories generated for the emotion heartbroken. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 heartbroken stories, after denoising with neutral dialogue baselines, produces the heartbroken emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the heartbroken vector is projected through the unembedding matrix.

Promoted:
😞0.433
S0.385
πŸ˜”0.359
haunting0.349
😒0.342
Suppressed:
de-0.503
la-0.455
B-0.352
πŸ€“-0.332
!-0.299