The crayon slipped from Amelia’s hand, clattering against the kitchen table. She stared at the drawing, a crude depiction of a stick figure with impossibly long limbs standing next to a smiling sun. It was the same stick figure, with those disconcertingly elongated arms, that her niece, Lily, drew constantly. Amelia felt a cold dread creep into her stomach.

“Lily, darling,” Amelia said, her voice unusually tight. “Who’s this?” She pointed a trembling finger at the figure.

Lily, oblivious to her aunt’s sudden disquiet, bounced on her heels. “That’s Sammy! He comes to play with me in my room.” A giggle escaped her lips. Amelia swallowed, the taste of bile rising in her throat. She remembered Sammy. He was her imaginary friend, from a long, forgotten childhood. The friend she'd buried, deep.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
😖0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244