John stared at the notification on his phone. *Isabelle has sent you a friend request.* He recognized the profile picture instantly. The girl from the online gaming clan, the one who’d become a pivotal figure in his life, the one who'd listened to his anxieties about everything. He swiped to accept, then saw the suggested friends: *Isabelle's friend, Emily*. Emily. Emily was his next-door neighbor.

His apartment felt suddenly claustrophobic. The air seemed to thicken as he remembered the countless times he’d complained about her loud music and parties to Isabelle. He felt a sudden, sharp ache in his chest, a feeling he couldn't quite place. He quickly grabbed his coat and keys, his hands shaking. He needed to get out.

The front door slammed shut, echoing in the stairwell. He glanced at his own door, dread churning inside him. He started walking in the opposite direction.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
😖0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244