The silence of her childhood home was oppressive, a suffocating blanket that settled around Emily the moment she walked through the door. Her mother’s cheerful chatter was like a high-pitched, insistent drill boring into her skull. She felt a constant, gnawing unease.

She knew she had to leave. She found herself retreating into her old bedroom. The room was pristine, unnervingly so. Her mother had kept it exactly as she’d left it years ago. The bed was made; the teddy bear sat perched on the pillow, staring.

She couldn’t breathe. It was as if she'd stepped back in time and was no longer an adult. Emily wanted to run. Instead, she sat on the edge of the bed, her hands trembling.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
😖0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244