The silence in the locker room was suffocating. He’d expected the joyous pandemonium of celebration, but instead, an awkward, forced quiet filled the space. Across the room, his teammates were packing their bags, their faces a mixture of relief and camaraderie. His own bag felt impossibly heavy.

He found himself unable to move, rooted to the bench, as if his legs had become leaden. He couldn't speak, the words caught in his throat like a bitter pill. He swallowed hard, the muscles in his jaw clenching. He felt a hot, stinging pressure behind his eyes, a sensation that threatened to overwhelm him. The scent of liniment and stale sweat became nauseating, a constant reminder of the failure he had just experienced.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
πŸ˜–0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244