The message was innocuous enough: a friend request from someone named "Jason." But the face, that arrogant, sneering face, was anything but. Liam swallowed hard, a metallic taste suddenly coating his tongue. It was like a nightmare come to life. The past, with all its sting, was here.

He let out a shaky breath, feeling the air thicken around him. He leaned back in his chair, trying to create distance between himself and the screen. He could feel his face flush. He was back in the playground, smaller and helpless.

He felt a deep sense of wrongness. He muted his phone, the silence offering a fragile form of protection. He went to the kitchen, poured a large glass of whiskey, and drank it down without tasting it.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
😖0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244