The phone slipped from Marco's numb fingers, clattering onto the polished counter. The world seemed to tilt. The review, a brutal assessment of his trattoria, had left him feeling hollowed out. His face was a mask of shock. The joyous buzz of the dinner service, the clinking of glasses, the lively chatter, all felt distant, muffled, and wrong.

He backed away from the counter, bumping into a busboy, who apologized profusely, but Marco barely registered it. He felt like his legs were going to give way. The thought of facing the customers, the people he usually delighted to serve, filled him with dread.

He ran a hand through his already disheveled hair, his normally meticulous appearance now the least of his concerns. He felt trapped, cornered, exposed.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
😖0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244