The musty smell hit Amelia like a physical blow. She'd been browsing the yard sale for a chipped teacup, something to add to her collection of slightly broken things, when *he* caught her eye. Propped against a dusty rocking horse, its button eyes vacant, was Barnaby. Her Barnaby. The one she’d sworn she’d lost years ago, along with all the naiveté of childhood.

Her breath hitched. She took a step back, as if the plush bear was about to leap from the blanket and pounce. A wave of nausea churned in her stomach. What was it doing here? How had it ended up amongst a pile of discarded trinkets, marked with a price tag of a single dollar?

The woman running the sale, a cheerful matron with a floral apron, smiled. "He's seen better days, but a good wash would do him wonders. Someone loved him very much." Amelia couldn’t respond. Her throat felt tight, constricted. She could barely manage a nod.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
😖0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244