The attic door creaked open, releasing a gust of dust that tickled Amelia's nose. She coughed, waving a hand in front of her face. The air inside was thick and stagnant, heavy with the scent of aged wood and forgotten things. She had been dreading this.

A glint of metal caught her eye. At first she thought it was a child's toy. Curiosity piqued, she reached for it. It was a tarnished silver locket, its surface intricately engraved. She opened it. Inside, nestled against faded velvet, were two tiny portraits of children. Her breath hitched.

She stumbled backward, a cold wave washing over her. The locket slipped from her numb fingers and clattered onto the floorboards. She couldn't breathe. Her hands flew to her mouth, stifling a whimper. The previous owners, she knew nothing about them, but now, a creeping unease tightened her chest.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
😖0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244