It was the third time this week. Mark slumped against the window frame, the glass cool against his forehead. His stomach lurched. The dog, a lumbering beast of a thing, was currently treating his prize-winning pumpkins like chew toys. Each crunch sent a fresh wave of despair washing over him.

He felt his vision blur and his palms started to sweat. Why couldn’t they keep the damn dog fenced in? He couldn’t even bring himself to scream. All he could do was watch, helpless, as the dog ripped through the green gourds with casual disdain.

“This can’t be happening,” he choked out, his voice barely audible. He gripped the window frame, his knuckles straining against the wood.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
😖0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244