The children shrieked with laughter, pointing at the dog, a hulking presence in their play area. Emily watched from the kitchen window. She felt a wave of dizziness wash over her. Their sandbox! Their brand-new sandbox, filled with carefully chosen, bright-colored toys.

She pressed her hand to her mouth, trying to stifle a sob. The dog was happily digging, flinging sand everywhere. He looked so *happy*. She wanted to yell, to scream, to do anything to stop the chaos. Her throat constricted.

“Oh god,” she whimpered.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
😖0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244