The sales team had gone to a karaoke bar. The moment Sarah heard the opening chords of “Ice Ice Baby,” she knew. She’d heard that song far too many times at Camp Pine Ridge.

She’d thought she’d buried the memories. The awful dance-offs, the terrible food, the boy with the perpetually wet hair. The music, the cheap beer, the flashing lights, all brought the memories, unwelcome, back.

She excused herself abruptly, claiming a sudden headache. The urge to flee, to disappear, was overwhelming. She had to get away.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
😖0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244