The air in the dimly lit pub suddenly became oppressive. Across the worn wooden table, Michael was all smiles, excitedly describing his new life, his new opportunities. For Sarah, the words seemed to clang in her ears, each syllable a discordant note.

The laughter of the other patrons, the cheerful clinking of glasses, seemed to mock her. The pint of beer in her hand felt heavy, the cold condensation clinging to her skin. She couldn’t meet his gaze, instead focusing on the chipped surface of the table.

She excused herself to the restroom, splashing cold water on her face. The reflection staring back at her was unfamiliar, a stranger with hollow eyes and a tight, drawn mouth.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
😖0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244