The phone rang, shattering the quiet of the empty house. David, lost in a memory, jumped. It was a voice he hadn't heard in two decades, a voice he thought he’d successfully banished from his consciousness. "David? It's Mark." He felt a cold hand grip his throat, squeezing the air from his lungs.

The ensuing conversation, a torrent of remorse and explanations, felt like a scene from a poorly written play. He listened, silent, his grip tightening on the phone receiver. He couldn’t muster a single word. Afterward, he slammed the phone back onto its cradle, the plastic cracking under the force. He stumbled to the nearest chair, his legs suddenly heavy, unable to bear his weight.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
😖0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244