The news came through a social media message. A stranger, a woman, claiming to be his half-sister. Ethan stared at the screen, a slow, creeping dread spreading through him. His carefully curated online world had been breached.

He'd always known his father had been a bit of a player, but this was different. This was… real. He felt a cold shiver run down his spine. He closed his laptop, unable to look at it. He felt trapped, his own life suddenly in a strange, unbidden, and unwelcome spotlight. He wanted to scream.

He poured a glass of whiskey, though it was only ten in the morning.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
😖0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244