He’d always been a quiet boy, shy, almost invisible. Until he wasn't. Now, ten years later, a sculpture of her arrived, cast in bronze. It was a perfect likeness, eerily lifelike. She circled the statue, her fingers tracing the cold metal.

A small plaque was affixed to the base. "My inspiration." The words echoed in the sudden, suffocating silence of her apartment. She felt a strange disorientation, a disconnect between her body and her surroundings.

The sunlight streaming through the window seemed to dim. She reached out, her hand trembling, to touch her own face. The cold metal of the sculpture's cheek felt too real, too close. She wanted to scream, but no sound would come out.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
πŸ˜–0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244