The opening night was a disaster. Marcus stood in the back, the noise of the crowd a maddening buzz. His digital art, the experimental pieces he’d only shown to a select few, were now projected onto giant screens. He wasn’t prepared.

He felt a deep churning in his gut, a twisting sensation that threatened to overcome him. He watched the crowd pointing and laughing, and he couldn’t decipher if the laughter was at or for his work. His mouth felt dry, and he could barely swallow.

He slipped out the side door, the cool night air offering little relief. He leaned against the brick wall, the image of his art, now public property, burned into his retinas. He felt incredibly exposed. He wanted to cease existing.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
😖0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244