“I can’t believe this is happening,” Liam muttered, pacing frantically in his cramped apartment. His roommate, Mark, looked up from his video game, his face creased with concern. Liam ran a hand through his hair, tugging at the strands as if trying to rip the disbelief from his mind.

He kept repeating the same phrases, “It’s impossible,” and “This can’t be real.” He felt a growing sense of panic, a frantic energy that threatened to explode. He knew that everything he had worked towards had suddenly become uncertain.

Mark, sensing his friend's distress, quietly put down his controller and came over, putting a hand on his shoulder. Liam shrugged him off, the physical contact feeling intrusive. He needed to be alone with his unraveling thoughts.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
😖0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244