The sunlight was too bright, the laughter too loud. Sarah hated the incessant chatter of her sister’s house, especially today. Lily was showing her another drawing. This time, Leo was riding a dragon made of candy canes. Sarah couldn’t look away. Her fingers twitched.

She forced a laugh, high and strained. “Very… creative.” She found herself drumming her fingers on the table, a rapid, jerky rhythm. Every beat was a suppressed curse. The dragon, the candy canes, the *Leo*. It all felt like a mockery.

She wanted to tear the drawing apart, to grind it under her heel. She felt her face flush, heat prickling her skin. The urge to lash out, to scream, threatened to overwhelm her. Instead, she stood, knocking over her chair in the process. “I… I need some air.”

She fled, leaving the drawing, the laughter, and the awful, grinning Leo behind.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273