A vein throbbed in Michael’s forehead as the circular saw whined to life. He slammed the car door shut with unnecessary force, the metallic *clang* barely audible over the din. He hated this. Hated the dust, the noise, the sheer audacity of it.

He imagined the smug grin plastered on Mr. Henderson's face as he surveyed his "improvements." That man was a menace, always showing off, always needing the latest and greatest. The nerve of him to think he could just… decide to remodel!

He stomped inside, bypassing the welcoming aroma of his wife’s baking. He needed to be alone, to brood. He ripped open a beer, the top popping with a violent hiss.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273