The dim, dusty interior of the pawn shop amplified the tremor running through Sarah’s body. She bit down hard on her lip, tasting blood. The ring. It was a physical punch to the gut. She should have been here sooner.

Her fingers were twitching. She walked toward the counter, avoiding eye contact with the shopkeeper, a man whose face seemed permanently etched with boredom. She felt a burning sensation behind her eyes. He, of course, was in no hurry.

“I want to buy that ring,” she said, her voice raspy. The man slowly pointed at the price tag. She wanted to smash the display case.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273