The bus rattled down the street, and Maya's stomach twisted. She'd agreed to meet him at the diner, "StarGazer7," the one place they'd both mentioned liking. Now, the thought of it made her feel queasy.

She saw him through the window. He was standing there, watching for her, his face lit up. She ducked her head, hoping to avoid eye contact. She didn't.

As she entered, the diner's warmth felt oppressive. He rushed over, and she just stared at the menu. She wouldn't look at him. She wouldn't speak. She'd let him do the talking.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273