The meeting room felt oppressively small. Liam gripped the worn leather of the chair, his knuckles aching. They wanted him to move from midfield to defense. Defense! He had visions of the pitch; every other player seemed to be moving in slow motion. He’d built his game around forward runs, the spray of turf. He wanted to scream.

He stared at the coach, his gaze icy. The man’s words, usually a source of camaraderie, now felt like accusations. This wasn't a team, not anymore. This was a personal slight.

He listened to the proposed new strategy, the details of which he was expected to memorize. His mind wandered, picturing his next move. They may have moved his position, but they couldn't change his heart.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273