The workshop felt oppressively small, the air thick with sawdust and the ghosts of unfinished projects. He ran a hand through his hair, finding a knot that he didn’t remember being there before. The space, normally a sanctuary, now seemed to mock him. The empty chair, where his master had sat for years, was an unbearable void.

He threw the chisel across the room, the wood clattering against the wall. The sound was satisfying, a brief release. The old man, the one who taught him everything, had just walked out. No warning, no goodbyes. He'd left him to struggle through the craft. He was the one who was supposed to be there to assist him.

He kicked the workbench, the wood groaning in protest. He wanted to destroy something, to obliterate the sense of emptiness that was swallowing him whole. He felt a cold dread settle in his stomach.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273