The waiting room smelled of stale coffee and desperation. The other candidates fidgeted, each feigning nonchalance while surreptitiously glancing at one another. I sat ramrod straight, my gaze fixed on a blurry abstract painting that offered no distraction. They were all grinning too much.

I picked at a loose thread on my skirt, pulling it until it snapped. The sound was surprisingly loud. I felt a surge of… something. I looked at the receptionist’s smiling face. She was probably getting her fill of the whole charade.

I ran my hand across my forehead; a slight dampness had appeared. Across the room, I caught sight of David, my supposed friend, flipping through a magazine. His posture was too relaxed, his smile too wide. I wanted to scream.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273