The steak tasted like ash. He pushed the uneaten food around his plate. Across the table, James was telling him about his latest high-stakes poker game, filled with tales of risk and reward. The fancy restaurant felt like a mockery.

He knew James. Knew the truth. The cheap apartment, the unpaid bills. He wanted to grab James by the throat. He felt the blood pounding in his ears. The lies were a physical weight on his shoulders.

He leaned forward, his hands clenched into fists under the table. He was burning. He wanted to break the glass, to expose the fraud.

“Tell me again about that… hand,” he said, his voice clipped and tight. He could barely breathe.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273