The clerk at the impound lot was annoyingly cheerful. A vacant smile plastered on his face while he droned on about procedures and fees. David’s eyes narrowed. His knuckles whitened as he gripped the counter. This cheerful guy had nothing to do with it, but he was standing between David and his car.

He let out a strained laugh. "Do you enjoy this, do you? Just *relieving* people of their property?" His voice was low and dangerous.

David felt the heat rising in his face. His carefully constructed composure was cracking. He knew he was being irrational, but he didn’t care. He leaned in, his voice dropping to a near growl, “I want my car, and I want it *now*.”

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273