The waiter placed the plates in front of them with a flourish. "Enjoy!" Emily barely acknowledged him. She eyed Daniel, his relaxed posture and easy smile grating on her nerves. “So, you *still* think it was a harmless prank?”

He took a bite, chewing slowly, savoring the flavor. "Come on, Emily. Lighten up. It was funny!" The memory of the glitter bomb at the wedding – a wedding that had nearly ended in chaos – still caused her face to flush with anger.

Emily slammed her fork down, the sound echoing in the otherwise quiet restaurant. "Funny? It was humiliating! And you think I’m overreacting?” She pushed her plate away. “Just… don’t.” She turned away from him, the polite mask she'd been wearing cracking.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273