The world seemed to tilt on its axis as Liam stared at the screen. A cold, heavy weight had settled in his stomach, and his vision blurred. He wanted to deny it, to pretend it wasn’t real, but the proof was right there, the words he had written in his youth. Each line felt like a betrayal.

He kicked the chair away from his desk. It clattered against the wall, a sound that oddly pleased him. He needed an outlet, a place to put this burning feeling. He grabbed his keys, already formulating a plan.

The city outside was a blur of noise and light, a chaotic reflection of his own inner turmoil. He gripped the steering wheel so tight, the leather groaned. He was going to find out who did this.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273