Michael stared at the screen, the request from Brent Carter mocking him. His old tormentor. His breath hitched, a sudden, shallow gasp. The air in his apartment seemed thick, oppressive.

He remembered the endless hours of taunts, the petty cruelties. It felt like yesterday, not decades. His hands trembled as he slowly typed a reply, “What do you want?”

He reread it, the words seeming too weak, too passive. He deleted it and wrote again, “Get lost.” That sounded better. More like what he wanted to say. He closed the laptop. The image of Brent’s smiling face burned behind his eyelids.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273