The cursor blinked mockingly, as if waiting for a response. The name on the screen, "Brian Peterson," felt like a brand. His muscles tensed. He wanted to scream.

He remembered the constant feeling of inadequacy, the forced laughter, the stolen lunches. The years of trying to erase the memories.

He took a deep, shuddering breath, then slowly reached for the block button. He had a sudden urge to break something, to destroy something. His gaze drifted around the room.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273