"You're kidding me," Mark said, his voice a low growl. The waiter, a young man who looked like he'd just started shaving, stammered a confirmation. Mark’s shoulders tightened. This couldn’t be happening. Not to the Rusty Spoon.

He shoved the menu away. The leather felt cheap beneath his hand. Everything seemed cheap suddenly. The lighting was too bright. The music was too quiet. The chatter of other patrons grated on his nerves.

He signaled for the check, the gesture more a demand than a request. He felt a need to punish someone, to make them understand the injustice of it all. He was burning up inside.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273