He didn't bother using the pull-down stairs. Instead, he grabbed a rickety wooden chair from the kitchen and hauled it into the hallway. The attic hatch, a flimsy square of painted wood, was a constant reminder of the people who'd walked through his house before him, leaving their detritus.

He grunted as he heaved himself up onto the chair, shoving the hatch upwards. The air that rushed out was stale, heavy with the stench of decay and something else, something cloying and unfamiliar. He squeezed through the opening, barely registering the splinter that snagged his jeans.

He didn't want to be there. Not in this mausoleum of someone else's life. He began to haphazardly throw boxes around, each thump and rustle a testament to his mounting ire. He found a collection of porcelain dolls, their painted smiles mocking in the dim light. He smashed one against the floorboards.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273