“Charming, isn’t it?” The realtor had asked, beaming, his teeth too white. The house, with its peeling wallpaper and crooked staircase, was anything but. Marcus felt a knot tighten in his gut. He was going to spend the rest of his life here.

He was staring at the wall in the dining room, examining the way the old, heavy woodwork didn't quite align. She'd told him he needed to feel something for his home, to make it 'his'. He was incapable of feeling anything.

He grabbed a hammer from his toolbox and started smashing, the sound echoing through the empty rooms, a release, a statement. The wall crumbled, revealing a space behind it. He didn't care what was inside. He slammed the hammer down again.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273