The air hung thick and heavy with the smell of exhaust fumes and desperation. Maria leaned against the wall of the building, her jaw clenched. She needed a win. She needed something good to happen, anything. Then her eyes landed on a wallet discarded on the sidewalk.

She picked it up, her fingers clenching into fists. The leather felt cold and unyielding. The sheer volume of cash inside made her eyes narrow. She’d been screwed over so many times that she couldn’t even count.

She turned around and began walking away. Why did things like this even happen?

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273