The antique music box sat on the mahogany table, gleaming mockingly in the afternoon sun. Aunt Millie. God, the woman. She'd called, chirping about needing the money, about "downsizing" her life. My jaw ached from clenching it so tight. Selling Grandma's music box. The one that played "Clair de Lune."

I slammed the door behind me, the sound echoing through the otherwise silent living room. My chest felt constricted, like a vise was tightening. I picked up the music box, its delicate inlaid wood cool against my palm. A wave of bitterness washed over me.

"Just tell me what you want," I managed to say when she finally arrived, voice tight, barely above a growl. "How much?"

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273