"Don't you have somewhere else to be?" The foreman's question was a blunt intrusion on the fragile peace Emily was trying to find. She’d claimed the shade of a large oak tree on the far edge of the lot, away from the dust and the noise, but he’d found her anyway.

She shrugged, her gaze fixed on the roofline, now half-gone. "No," she said, her voice barely a whisper. She couldn’t explain that this place held the remnants of her heart, that each falling timber was a piece of her life being shattered.

He just grunted and turned away. Emily hugged her arms tightly across her chest, feeling a chill despite the warm afternoon. The rising sun’s light only made the dust and rubble sparkle brighter, mocking her misery. She felt a burning need to claw at something, anything.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273