The air was heavy with the smell of wood smoke and something else, something acrid and unpleasant, like burnt wiring. John watched the workers, their movements efficient, their faces impassive. They were indifferent to what they were doing.

He gripped the wrought-iron fence that separated him from the chaos. His knuckles were white. He imagined, with graphic clarity, the tools he could use to stop them, to tear apart their equipment.

He ground his teeth, fighting the urge to leap over the fence and confront them. He swallowed hard and turned away, his gaze falling on the empty space where his mother’s rose garden had once flourished. The petals were scattered and trampled, already lost to the coming dust.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273