Rain lashed against the window. He glared at the blurry outline of the neighbor’s house, the silhouette of the dog a dark smudge on the lawn. He gripped the mug of lukewarm coffee so hard his knuckles were white.

He threw on a coat, the rough fabric scratching at his skin. The mud squelched beneath his feet as he marched towards the boundary fence. He could feel his jaw clenching.

The dog, a golden retriever this time, bounded towards him, tongue lolling. He didn't smile. He just pointed a finger at the dog and spoke sharply, "Go home. Now."

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273