The cafeteria was a hive of chattering voices and carefree laughter. He pushed his tray of food around, unable to eat, the lump in his throat too large. Every happy face, every joyous conversation felt like a personal insult.

He spotted the coach across the room, laughing with the other players. The sight of it sent a fresh wave of resentment through him. He imagined spilling his tray, throwing it, causing a scene.

He stood up, abruptly, knocking his chair over with a loud crash. All eyes turned toward him. He ignored them and stormed out, leaving his untouched meal behind. The door slammed behind him.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273