He'd followed her to the local park, hoping for a casual encounter. He found her sitting on a bench, feeding the ducks. He lingered nearby, watching her. He knew he should have left it alone, but he couldn't.

He approached, his footsteps deliberately loud on the gravel path. "Sarah?" he asked, trying to keep his voice steady.

She turned, her eyes widening slightly. “Oh, hi. Do I… know you?”

He felt a knot form in his stomach. He’d prepared for this, had crafted witty remarks to elicit the memory. Now, all he could feel was a crushing sensation, a painful pressure in his chest. He shoved his hands in his pockets, feeling the rough texture of the fabric against his skin. “It's… nothing,” he muttered, and turned, his strides quickly carrying him away. The ducks quacked, their noise mocking his retreat.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273