He stalked the backstage area, a coiled spring ready to snap. The roar of the crowd, the flashing lights, all felt like an assault. From the stage, a version of his song, a song he’d penned in his youth, and now it was being sung by a person who didn't understand it, was being mangled, twisted. He couldn't stand it. He wanted to shout, to tear down the whole production.

He found the stage manager and pointed at the stage. "How long?" he snapped, his voice a low growl. The stage manager, a young man with a headset, just looked at him with a confused face. He ignored the question and stalked away. He couldn't breathe in the stuffy air.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273