The bus shuddered to a halt, the screech of brakes jarring him from his thoughts. Through the open window, the sound of a familiar guitar riff drifted in. His song. A busker played it, a young man with a scruffy beard and a worn-out guitar case. He’d played it a thousand times, and now someone else was playing it.

He pushed open the window, his chest tight. The busker strummed a chord, slightly off-key. A wave of bitterness washed over him. He wanted to leap out, correct the musician, demand recognition. He watched, seething. He fumbled for some change, then changed his mind, letting the bus pull away.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273